Chess players with Internet access can now download the popular SLICS22f.exe shareware programme from the local Jaring server. To download this file, you should either use an ftp programme like WSFTP or CuteFTP, or you can also ftp from within your web browser.
SLICS22f.exe is the most popular windows shareware programme that is used to access the Internet Chess Club and other on-line chess servers. It was the official programme used for the international G-7 tournament held in Halifax last year. Intel Corporation had also selected SLICS22f for use by Gary Kasparov in his virtual simultaneous chess exhibition on the Internet Chess Club last December.
According to its programmer Don Fong, SLICS22f can be used to view ascii game files from many different sources. It is also possible to use it as a Netscape helper application to view games.
If you are satisfied with using SLICS22f, remember that it is a shareware programme and you are supposed to register with the programmer. A contribution of US$5 (about RM13) or more is required.
USM CHALLENGE
The Universiti Sains Malaysia's Bridge and Chess Club will organise its annual USM open team tournament on Mar 2 and 3. This is a six-round event using a 60-minute time control per player for each game.
Three rounds will be played on each day with the first round on Mar 2 starting at 2pm, the second round at 4.30pm and the third round at 8pm. On Mar 3, the games will be played at 8am, 10.30am and 2pm, followed by a closing ceremony at 4.30pm.
Entry fees are RM60 for schools and RM100 for other teams. Each organisation or institution can field a maximum of three teams. A first prize of RM800 is offered to the winning team with RM500 to the runners-up. There are three other cash prizes.
For details, contact Gaik Ling. Closing date is Feb 29.
PFS Open
This is a reminder that the sixth Penang Free School open chess tournament will be held at the school on March 24. This will be played over seven rounds and cash prizes - including a RM200 first prize - will be given to the top 10 players. There will also be various category prizes.
Entry fees are RM4 for players who are under 20 years old and RM6 for others. The closing date for entries is Mar 3.
To register for the event, contact Liong Ing Kiat or Lim Cheng Teik in the evenings. Alternatively, you can register electronically with Ronnie Lau at rlau@pl.jaring.my.
GAMES OF THE WEEK
This week, we shall look at two more games from the Gary Kasparov versus Deep Blue match at the Philadephia Convention Center, USA. Although these two games were drawn, they were not without their interesting moments.
The stake is the US$500,000 (about RM1,275,000) prize fund offered by the Association of Computing Machinery which celebrates its 50th anniversary this year. To the winner of the six-game match goes US$400,000 (about RM1 million) while the loser gets US$100,000 (about RM275,000).
Deep Blue and Kasparov played to a draw in the third game to leave the match tied at 1 1/2-1 1/2. Deep Blue tried to capitalise on an early initiative but was unable to gain any edge due to Kasparov's sturdy defence.
Kasparov engaged the computer in a wholesale liquidation of their pieces, skipping the middlegame and jumping into a straightforward endgame. Even though Kasparov built an advantage in his position, the computer played skillfully enough to neutralize any positional manuevering.
In Game 4, Deep Blue proved its mettle by drawing with the black pieces. This was an open game and Kasparov seemed frustrated by his inability to mount an attack against the unassailable machine. Towards the end of the middle game, things started to look a little dicey for Kasparov.
As the first time control approached, the additional pressure of the clock seemed to weigh heavily on Kasparov. But once he reached the time control, he was able to formulate a plan which ensured him the draw.
Deep Blue's team once refused his draw offer, but it finally relinquished hope of a win after Kasparov initiated a clever rook sacrifice for his opponent's knight and pawn. Deep Blue's slight material advantage could not be exploited because of the threat of a back rank mate. The game was drawn by mutual agreement.
Deep Blue - Gary Kasparov, Game 3
1. e4 c5 2. c3 d5 3. exd5 Qxd5 4. d4 Nf6 5. Nf3 Bg4 6. Be2 e6 7. O-O Nc6 8. Be3 cxd4 9. cxd4 Bb4 10. a3 Ba5 11. Nc3 Qd6 12. Ne5 Bxe2 13. Qxe2 Bxc3 14. bxc3 Nxe5 15. Bf4 Nf3+ 16. Qxf3 Qd5 17. Qd3 Rc8 18. Rfc1 Qc4 19. Qxc4 Rxc4 20. Rcb1 b6 21. Bb8 Ra4 22. Rb4 Ra5 23. Rc4 O-O 24. Bd6 Ra8 25. Rc6 b5 26. Kf1 Ra4 27. Rb1 a6 28. Ke2 h5 29. Kd3 Rd8 30. Be7 Rd7 31. Bxf6 gxf6 32. Rb3 Kg7 33. Ke3 e5 34. g3 exd4+ 35. cxd4 Re7+ 36. Kf3 Rd7 37. Rd3 Raxd4 38. Rxd4 Rxd4 39. Rxa6 b4 1/2-1/2
Gary Kasparov - Deep Blue, Game 4
1. Nf3 d5 2. d4 c6 3. c4 e6 4. Nbd2 Nf6 5. e3 Nbd7 6. Bd3 Bd6 7. e4 dxe4 8. Nxe4 Nxe4 9. Bxe4 O-O 10. O-O h6 11. Bc2 e5 12. Re1 exd4 13. Qxd4 Bc5 14. Qc3 a5 15. a3 Nf6 16. Be3 Bxe3 17. Rxe3 Bg4 18. Ne5 Re8 19. Rae1 Be6 20. f4 Qc8 21. h3 b5 22. f5 Bxc4 23. Nxc4 bxc4 24. Rxe8+ Nxe8 25. Re4 Nf6 26. Rxc4 Nd5 27. Qe5 Qd7 28. Rg4 f6 29. Qd4 Kh7 30. Re4 Rd8 31. Kh1 Qc7 32. Qf2 Qb8 33. Ba4 c5 34. Bc6 c4 35. Rxc4 Nb4 36. Bf3 Nd3 37. Qh4 Qxb2 38. Qg3 Qxa3 39. Rc7 Qf8 40. Ra7 Ne5 41. Rxa5 Qf7 42. Rxe5 fxe5 43. Qxe5 Re8 44. Qf4 Qf6 45. Bh5 Rf8 46. Bg6+ Kh8 47. Qc7 Qd4 48. Kh2 Ra8 49. Bh5 Qf6 50. Bg6 Rg8 1/2-1/2